Difference between revisions of "Culture"

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Cons:
 
Cons:
*Requires a starting premise -- i.e., what if the Romans colonised the Americas? (Premise never has to be open)
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*Requires a starting premise -- i.e., what if the Romans colonised the Americas? (Premise never has to be openly visible)
 +
 
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===Future world===
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May not be that much different from Alien cultures; if pushed far enough in time, may be just the same. Post- or trans-humans, genetic modifications, evolved bodies. This doesn't appeal as much as it might.
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Pros:
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*Near-future can be fun to play with.
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Cons:
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*Temptation to recast ''Firefly''.
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*Completely defeats the no-RW-cultural-cues idea.
 
[[Category:Culture]][[Category:Character]]
 
[[Category:Culture]][[Category:Character]]

Revision as of 23:40, 4 March 2013

This is the culture main page. Ideas broken down below.

Distance from real world cultures

The main question here is how far to push the characters. Were they once human beings? Is this earth's history pushed centuries forward? Or is this a completely different time and place with completely different biologies?

Alien cultures

Pros:

  • Clear visual break from RW cultures
  • Easier suspension of disbelief when confronted with unexpected behaviors

Cons:

  • Too easy for audience to disassociate
  • Involves increased work on character design

Alternate universe

Pros:

  • Still use humans
  • Eerie twists on extant cultural cues

Cons:

  • Requires a starting premise -- i.e., what if the Romans colonised the Americas? (Premise never has to be openly visible)

Future world

May not be that much different from Alien cultures; if pushed far enough in time, may be just the same. Post- or trans-humans, genetic modifications, evolved bodies. This doesn't appeal as much as it might. Pros:

  • Near-future can be fun to play with.

Cons:

  • Temptation to recast Firefly.
  • Completely defeats the no-RW-cultural-cues idea.